Environment with just wireframe and occlusion maps applied. Total polygon count kept at less than 18k tris.
The two texture atlases for primary environment assets. Color, specularity, normal, and occlusion textures for each.
In-game capture of Crimson Tower level.
Level designed and developed during my time as a contract environment artist on Attunement: Power of the Gods, an elemental arena versus game. Crimson Tower, an arena inspired by the architecture of feudal Japan.