Jarell Pryor
Jarell Pryor
Game Artist / Programmer
Troy, United States

About

I am a game artist and programmer from Troy, NY with professional experience ranging from 3D art production, to application programming, to game dev instruction, and more. When I'm not in front of my desk, you can find me playing videogames, or spending time with friends and family.

Skills

3D ModelingUV MappingTexturingHard Surface ModelingGame DesignLow-poly ModelingGame DevelopmentMayaUnityC#

Software proficiency

Unity
Unity
C#
C#
Blender
Blender
Java
Java
Photoshop
Photoshop
Maya
Maya
Visual Studio
Visual Studio
Unreal Engine
Unreal Engine
Krita
Krita

Experience

  • Software Developer, 3D Designer at Superluminal Technology
    Albany, NY, United States of America
    July 2020 - Present

  • Lead VR Developer at EmpowerU Virtual Reality
    Troy, NY
    January 2019 - January 2021

  • Instructor at Game-U
    Scotia, United States of America
    January 2020 - January 2021

  • Unity Game & VR Experience Developer at SIR-VR
    Albany, United States of America
    April 2019 - August 2020

  • Game Artist at Genius Plaza
    Clifton Park, NY, United States of America
    January 2017 - August 2018

    Collaborated on games team of educational technology company. With a focus on creating

    visually appealing and educationally fulfilling gaming experiences for students of all ages.

    ● Created 3D models from concept art

    ● Optimized existing art assets for in-engine use

  • Interactive Content Designer at RiverRock Learning
    Rochester, NY, United States of America
    October 2016 - February 2017

    Worked remotely to create mobile game assessments. As part of a greater application designed

    for students to increase content retention and mastery.

    ● Developed interactive assessment functionality

    ● Created 3D art assets of diagrams from educational material

  • Environment Artist at MAGIC Spell Studios
    Rochester, NY, United States of America
    June 2016 - August 2016

    Was responsible for the production and iteration of assets for arena environments. Adhering to,

    and assisting with, the aesthetic and level design from the art lead and team lead, respectively.

    ● Designed environment art for arena levels

    ● Modeled hard-surface and organic assets

  • 3D Designer at MAGIC Spell Studios
    Rochester, NY, United States of America
    October 2015 - May 2016

    Collaborated on small art team to design and produce visuals for mobile game project.

    Experience was geared toward youth, focusing on themes of exploration and discovery.

    ● Designed 3D environment art

    ● Modeled optimized assets for use on low-end mobile devices

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